Video game developer Eidos-Montreal announced its shift to a four-day workweek last Thursday, marking it as the most high-profile studio in the gaming world to do so.
Eidos’ announcement is a tectonic shift in an industry that’s been notorious for the poor treatment of its developers for decades. Crunch culture — the video game industry practice of working longer hours for big studios (known industry-wide as AAAs), and pushing employees to exhaustion when a project’s deadline draws…
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